First batch of post-7drl updates


Over the last couple days I've released 2 post-jam update versions. In this post I'll provide a short overview of the changes from the 7drl submission version.

Changes:

  • Added sounds and music.
  • The game should now run reasonably on Linux using Mono. This is still a bit of a work-in-progress since Linux isn't my main squeeze and I actually don't even have a Linux VM around nowadays :(
  • Adds a particle effect and numerical display for when momentum goes past the "top-speed" (end of the momentum bar)
  • Grappling with no valid target now shows a visual grapple effect instead of doing nothing
  • Grappling anything other than walls now keeps moving you forward like other actions.
  • Halves the time between bell tolls. The time between bell tolls after picking the Doom card remains the same.
  • Restores the 3d-like chasm rendering effect I showcased on the roguelike dev discord before.

Fixes:

  • Greatly increases performance of draw and update calls which should make the game run a lot smoother now.
  • Greatly increases performance of pathfinding calls.
  • Fixes Night Terror not properly gibbing anything at all thanks to Nemesis' gibbing immunity.
  • Fixes the Rats Hunted statistic never incrementing.
  • Fixes some stabbing mechanics to make it a little more reliable.
  • Fixes grapple-ripping an enemy's heart sometimes crashing the game if its body decays before the animation finishes.
  • Fixes the content folder naming to be consistent with incode usage, since files are case-sensitive on linux.
  • Fixes AoE visuals not cleaning themselves up in certain situations.
  • Fixes Nemesis not parrying stab attacks.
  • Fixes Nemesis not dodging stab attacks mid-flight.
  • Fixes some assorted oddities with grappling.

Files

Release_0.2.rar 11 MB
Mar 21, 2021

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